Uniquely at PUSH UX you’ll find an interactive exhibition, as design is all about making. Arranged into four thematic clusters the projects complement the topics discussed on stage.
New this year, we are offering a guided tours of each of the four clusters - Inclusion, Sensing, Tools and Transition.
Inclusion – Enable to Participate
Inclusion features projects that demonstrate how you may enable people that are at the brinks of society to participate in it.
During our research for the AccesAbility project, we realised that wheelchair users have very individual needs and different challenges. A common problem with current control systems is that they are only suitable for a specific target group. To solve this problem, we set out to develop an innovative modular and adaptable system that can be customised to suit a much wider range of users than existing products. With this modular system, professionals from the medical field can analyse body requirements and then freely select and combine different control modules according to the user's needs and impairments. As a result, every wheelchair user will have a better user experience.
A project by Anton Stallbörger, Jun Wang, Fabrice Rio
OmasForFuture – Zukunftsquiz
The new digital „Zukunftsquiz“ (future quiz) by OmasForFuture provides low-level information about the connection between climate and health and shows how each individual can contribute to the "climate action from below". The low level online quiz allows to directly dive into various subject groups around everyday facts of climate change. It features a solo mode, a challenge mode to compete against others and several specific tipps to integrate climate-savvy behavior into everyday life.
OmasForFuture were founded in Leipzig in 2019 for the Gen50+. They are around 80 regional groups throughout Germany, as well as activists in Austria and Netherlands. They are part of GrandparentsForFuture.
A project by Cordula Weimann, Magnus Rembold, Gerrit Schuster, Marc Viladrich
Play Your Rehabilitation
Imagine you're just recovering from a bike accident in which you broke one of your arms. For your hand and arm rehabilitation, your doctor suggested that you do some physiotherapy. Everyday physiotherapy could be exhausting and boring for you, and maybe you also need help if you are doing it alone without any help. We would approach the rehabilitation process with a video game-like experience where people are forced to bypass various three-dimensional objects. One of the most important aspects was to make people's recovery as experiential as possible.
A project by Máté Barkóczi, Borbála Hegyi
Golden Age Games – Meaningful Motor and Cognitive Experiences in Extended Realities
Golden Age Games, a collaboration between Hochschule der Medien and the University of Stuttgart, focused on creating an immersive training experience in Extended Realities for the elderly and their loved ones. Applying interaction design principles and participatory methods, we developed interactive prototypes that simulated engaging exercises and cognitive training activities. Our goal was to deliver a meaningful and enjoyable training program, leveraging the potential of Mixed Reality to enhance physical and cognitive performance. By combining expertise from different fields, we aimed to provide a captivating and beneficial training experience in Extended Realities for the elderly.
A project by Nina Bahler, Alina Döring, Jule König, Mona Steininger, Luca Weiß
Happy Feet is a smart and interactive foot exercise mat that provides users with a unique experience in foot muscle exercises and orthopedic foot gymnastics. With the convenience of being able to perform these exercises from the comfort of your own home, Happy Feet offers a simple and uncomplicated way to improve foot health. Moreover, it incorporates gamification elements to motivate users and make the exercise process enjoyable and rewarding.
A project by Victoria Rohrmuss, Teresa Fürst, Kathrin Link
Sensing – Reciprocate the Output
Sensing invites you to experience a multitude of different input and output types to enhance your perception of both your environment and your inner selves.
SonicHoop is an interactive aerial hoop that generates auditory feedback via capacitive touch sensing, thus becoming a digital musical instrument that people can play with using their bodies.
A project by Abby Wanyu Liu, Artem Dementyev, Diemo Schwarz, Emmanuel Fléty, Frédéric Bevilacqua, Wendy E. Mackay, Michel Beaudouin-Lafon
Canvas of Consciousness
Our minds continuously generate an infinite stream of thoughts as we interact with the world around us. Every day, we create approximately 60,000 of them, both conscious and unconscious. Even at rest, our brains continue to stay engaged. Still, we rarely actively question the process of thinking as it is. Indeed, autonomous, conscious thinking seems to have become quite rare. Today's digital society tends to take the path of least resistance and adopt preconceived notions. Canvas of Consciousness – an interactive kinetic installation controlled by an EEG headset – encourages us to actively think more again and to adopt new perspectives on this essential yet abstract phenomenon.
A project by Carla Noëlle Martini, Valeria Schwindt
Bosch UI – Generation Digital Ring
The Digital Ring is the next generation user interface archetype of Bosch home appliances, bridging the analog and digital worlds. Developed for cross-product applications (from oven to coffee maker to washing machine) and available in three size variants, the ring delivers a consistent user experience throughout. The shape is precisely cut and polished into the glass panel, which is then fused with a touch display behind. State-of-the-art interaction patterns guide the user through all settings.
A project by Christoph Ortmann, Alice Russo, Jonas Vaas, Henning Schulze, Karina Unterholzner, Frank Arnsperger, Laura Tremmel, Franz Vilsmeier, Angela Naegele, Sabine Paul, Wang Kewei, Ulrich Goss, Patrick Treder, Alex Marsch, Marco Peter, Carsten Weber, Robert Sachon
Noto. – Rethinking Notifications
Noto tackles the constant flood of information by establishing predictability through linking content to designated spaces. Guiding users to specific spaces in their homes for varied content, like work insights in the home office or family news in the living room, Noto minimizes overwhelm and facilitates concentrated tranquility. This retraining of mental habits enhances focus and enables more meaningful engagement with crucial data.
A project by Jannes Daur, Leon Burg, Johannes Rothkegel, Malte Fial
Illusion of Communication
Can you achieve perfect communication? Illusion of Communication is an interactive art project. This project includes various type of artworks. Here, visitors can encounter 'Confiding' and 'Sharing'. Users can participate in each of these parts to experience unique communication. 'Confiding' is an interactive installation space where visitors communicate through a new chat system and their conversations are transformed into visual patterns. 'Sharing' is an open space for artist performances. When the visitors finish their conversation from 'Confiding', the artist translates it into their respective flavors and serve it as a small drink for the users.
A project by Team 2054, Joann Lee & Younggon Kim
Tools – Elevate Your Next Creation
Tools showcases projects that exemplify the power of innovative tools and technologies in bringing ideas to life, by supporting either research, ideation, or prototyping
xelper – A chatbot doing your user interviews?!
xelper is a chatbot that does user interviews. We came up with the idea earlier this year, built a prototype and turned it into a startup. We would love you to try our interview bot, brief the bot with your ideas or questions, and get your feedback at our booth!
A project by David Ranftler, Paul Wesendonk
This thesis explores the influence of AI on design, identifying its influential and homogenizing effects. It notes that AI tends to produce the most probable, not always the most desirable outcome, reinforcing societal assumptions and perpetuating self-enhancing cycles that may inhibit change. To navigate this, the project introduces anticipate, a medium to stimulate reflection during idea generation. Instead of suggesting ideas, it highlights aspects that designers might not have considered, encouraging the responsible use of AI to identify and break cycles of harmful assumptions, thus steering towards more desirable futures.
A project by Niklas Muhs
What if designing interactive hardware interfaces would be as easy as creating an interactive software prototype? blokdots is a no-code app that enables you to sketch with hardware and allows you to test earlier and accelerate your product development. No matter if in a very early stage or while prototyping complex connected products. Design, test, and program your Arduino, and even connect it to tools like ProtoPie, Figma, or your high-fidelity software prototype via Socket.IO.
A project by Olivier Brückner, Christoph Labacher, Marcus Paeschke
Hapticlabs.io – Design & Develop Haptic Interactions
Hapticlabs is a no-code toolkit for tactile feedback - It allows designers, engineers and researchers to prototype, evaluate and integrate tangible interactions in any object. You can build rumbling seats, buzzing wallets or buttons within a couple of minutes and easily evaluate them in the final context. The combination of our drag&drop interface and wireless hardware player enables a new generation of intuitive, accessible and tangible interactions.
A project by Thomas Müller, Michael Rothammer
Transition – Shape our Future Society
Transition explores different aspects of the big questions ahead of us. The projects in this cluster are ideating and laying out many branches of possible futures.Transition explores different aspects of the big questions ahead of us. The projects in this cluster are ideating and laying out many branches of possible futures.
Ever wondered how much we influence our environment? This project visualizes this impact using a mirror installation. Have you ever wondered how much influence we have on the outcome when using generative AI algorithms? Are the results truly neutral and unbiased? These are questions the installation 'UnStable Mirror' aims to explore. By actively engaging with the technology, participants can uncover potential biases present in AI models. The installation starts with a picture taken when a red button is pressed. By generating a textual description of the image and using the generated output as new input, the generative Algorithm enters a self-feedback loop. Through this recursion, biases inherent in the AI model are amplified and made visible.
A project by AI+Design Lab at HfG Schwäbisch Gmünd, Christopher Pietsch, Felix Sewing, Katharina Neugart, Aeneas Stankowski, Alexa Steinbrück, Rahel Flechtner, Benedikt Groß
Hypernature, focused on exploring the impact of climate change and human-generated noise on the propagation of soundwaves through nature. We simulate an evolution of a natural soundscape based on the effects of global warming. Through the creation of an immersive audio-visual experience, we sought to convey the anticipated effects of human interference on avian sound over the next two centuries. 12 synthesized birds fly around the participants head while they experience the future forest. The project is based on data. Changes in localised meteorological conditions and associated foliage densities will directly affect bird song leading an adaptation of new communication typologies.
A project by Alicia Waibel, Ziyue Wang
The goal of this project is to raise awareness and help reduce the impact of websites on our environment.
We believe that sustainable web development will be an important process in the coming years. This means that websites should not only look good and work well, but also contribute as little as possible to the environmental impact.
Using the Lighthouse/WebCarbon API, we provide dynamic information about the carbon footprint of your website and tips on how to reduce CO2 emissions. By analyzing websites and highlighting weaknesses, we can drive positive change in the digital world.
A project by Dominik Langenbeck, Greta Pflüger, Johannes Moser, Kevin Schestakow, Prof. Dr. Barbara Dörsam
tvinnster – Your Digital Selves
In this speculative design project, we delve into potential futures of AI and their societal impacts. Let's assume that by 2033, everybody will gain access to a personal digital twin. How will this affect the way we work and interact with each other? Through 'tvinnster' we explore this future by establishing a fictional tech corporation that offers a streaming service for digitized personalities.
A project by Jessica Worms, Jonas Krüger, Julian Hamdorf
Remote working has reshaped millions of careers in recent years. While most employees have embraced this work style with open arms, the challenges that come along with it cannot be overlooked, especially when it comes to the onboarding process.
Hobnob aims to help new hires acclimate to their new working environment faster. It is a digital platform designed to promote a positive company culture and facilitate engagement between employees, through icebreaker games and activities.
A project by Vishal Balagopalan, Yunsong Zhao
Projects that exist outside the four topic clusters.
Raindrop Price Index – You Cannot Refill A Sea With Tears
Drawing from early meteorology and price charts, Raindrop Price Index presents terrestrial ecosystems' water balance cycles within today's frames of computational reading and control of our environment. Consisting of two generative animations based on the ClimateEngine's 2011-2021 TerraClimate dataset, it challenges data-driven decision-making on ecosystem valuation. Visitors encounter two pixelated canvases where algorithmically-generated sounds, waves and contours shape-shift at the rhythm of the planet's rain consumption patterns. The title pays homage to the Aral Sea's human-driven disappearance and prompts to reflect on the interplay between nature, society, and economic systems.
A project by Maria Orciuoli
The posters in this gallery were created in the course "Programmed Design 2" at HfG Schwäbisch Gmund by students in their 2nd semester.
The course imparts the fundamentals of data visualization with a focus on the design element ""color."" In a brief project, the organizing relationship and communicative quality of form and color are tested.
The data visualizations cover the topics Abortions In Germany, Beer Consumption In Europe, Condom vs. Birth Control, Data About Depression In Germany, German Bundestag, Road Traffic Accidents, Sugar, Tides, The Lunar Phases And The Sun.
A project by Sarah-Romina Holland, Jan Lauer, Sarah Schuster, Wanyu Shuai, Jona Böhm, Cara Alena Hoferer, Eva-Maria Lux, Laura Barthelmess
Lightboxes – twist, swipe, zoom
At the PUSH UX conference, I'm presenting an artistic series of light objects. Each light is a nod to the smartphone's fundamental gestures: swipe, zoom, and twist, either individually or combined. The lights are shaped to mimic the paths these gestures follow in a three-dimensional space. They're connected by power cables, forming an interconnected circuit of lights that can extend indefinitely.
A project by Ludwig Dressler