Touchscreens are everywhere now, even the desktop, and this workshop tells you what you need to know to make the most of them. Fingers and thumbs turn desktop design conventions on their head, with the ergonomics of handheld devices demanding entirely new design patterns for both web and apps.
Handheld touchscreen design introduces ergonomic concerns that are new to many digital designers; it's no longer just how your pixels look but also how they feel. At the same time, touch gestures have the opportunity to sweep away buttons, menus and windows from mobile devices, but gesture design takes care and education. Find out how to do it the right way.
This workshop takes a hands-on approach to touchscreen design with practical guidelines, rich examples, exercises, and a bunch of new rules that bust the "settled" conventions of the desktop. And you're not done there; touchscreen devices come loaded with all kinds of other sensors, opening the door to new-to-the-world interactions that push interfaces offscreen and into the environment around us.
No technology required though a laptop might be helpful at times. This is a workshop for people of all skill levels. All necessary material like pen and paper will be provided.
Josh Clark will also give a talk at push.conference 2015 on Magical UX: Designing for the Internet of Things. Have a look here!
Each participant receives a concluding workshop certificate for presentation at work or as proof of qualification for future applications.
Topic
Designing for touch
Language/ Sprache
English
Attendees are
Date & Time
October 22nd 2015
10:00–18:00 o'clock
inkl. breaks & Lunch
Location
Sheraton München Westpark Hotel
Garmischer Strasse 2
80339 München
room Muenchen 2
Attendees
max. 18
Workshop fee
incl. work material
incl. catering
incl. certificate
390€ plus VAT (USt.)
Josh Clark is an interaction designer specializing in connected devices, mobile experiences, and responsive design. He is founder of Big Medium, a design agency whose clients include TechCrunch, Time Inc, eBay, O’Reilly Media, and many others. Josh wrote Tapworthy: Designing Great iPhone Apps (O’Reilly, 2010) and the forthcoming Designing for Touch (A Book Apart, 2015). He speaks around the world about what’s next for digital interfaces.