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Playful Machine Learning

By Andreas Refsgaard

Session type

Focus Talk

Timing

Thu, 24 Oct 2019

Room

Main stage

About this session

In his talk, Andreas Refsgaard describes how machine learning has become an integrated part of the practice. By enabling people to decide upon, and train their own unique controls for a system, the creative power shifts from the designer of the system to the person interacting with it.

The talk will include several of his playful projects, where he actively seeks out unconventional connections between inputs and outputs using simple machine learning techniques. Games are controlled by making silly sounds, music is composed by drawing instruments on paper and algorithms are trained to decide what is funny, funky or boring.

More recently, Andreas has been experimenting with using machine learning to create new text and images based on large amounts of training data. Amongst other things, he will take about his new project Booksby.ai - an online bookstore which sells science fiction novels generated by an artificial intelligence.

About Andreas

Andreas Refsgaard

Andreas Refsgaard

Interaction Designer & Digital Artist at

Andreas Refsgaard is an artist and creative coder based in Copenhagen. He uses algorithms and machine learning to allows people to play music using only eye movement and facial gestures, control games by making silly sounds or transform drawings of musical instruments on paper into real compositions.