Wolf Becvar is COO at HotGloo, a professional web-based wireframe application that has reached global recognition, leading to a growing customer base, nominations and awards. At HotGloo, Wolf is the user experience lead, handles customer communication and all application related content.
Besides HotGloo he writes for a couple of magazines, curates Wireframe Wednesday and talks about user experience topics and his lessons learned with running a web app business. Apart from everything web related, Wolf is obsessed with loud music and riding his bike around harbor cities.
Stephan Durach is the Head of Entertainment and Mobile Devices. In his role, Stephan is responsible for bringing the latest in premium high-end audio, communication and mobile devices into BMW Group vehicles.
Stephan's previous role was head of the BMW Group Technology Office USA in Mountain View, California. As BMW’s connection to the Silicon Valley and its culture of entrepreneurship and innovation, the Tech Office pursues and prototypes new technologies in a wide variety of fields with an eye toward their viability as future products.
Prior to his assignment in the Silicon Valley, Stephan worked for BMW in various positions over the last 14 years. Most recently, he was directly responsible for the User Interface of all BMW Group brands (BMW, MINI and Rolls Royce). Stephan studied Electrical Engineering at the University of Karlsruhe, Germany, and was named one of the »100 Most Creative People in Business 2011« by Fast Company.
Fabian Hemmert is a design researcher, born and raised in Germany. During his studies towards an M.A. degree in Interface Design, he worked for Nintendo of Europe and Marvel Comics.
He currently finishes his PhD at the Berlin University of the Arts. His thesis focuses on new ways of interacting with technology.
Fabian is considered one of the leading experts for new ways of mobile telecommunication, having presented his work at multiple visionary events, including TED Global, CeBIT, TEDxBerlin, TEDxSalzburg, Lift Conference, the EuroVision TV Summit and the Chaos Communication Congress.
Philipp Sackl is an interaction designer and a managing partner of envis precisely, a Munich based design studio specialized on the conception and design of intuitive digital user interfaces and interactive media installations.
After his time at BMW Concept Design, he founded envis precisely together with Thomas Gläser and Markus Jaritz in the beginning of 2009. Since then, he creates innovative interaction design concepts for projects ranging from software interfaces to museum installations.
Further, Philipp Sackl lectures at HfG Schwäbisch Gmünd and is an author for the design magazine WEAVE.
Christophe Stoll is co-founder of precious, a design consultancy for strategic design & visual languages. Their output ranges from user interfaces to record sleeves, from websites to visual identities – for small businesses, multinational brands, public administrations and rockbands.
Sara Summers is a User Experience Evangelist at Microsoft, living in Austin, TX. She coauthored a book for experience designers, entitled Dynamic Prototyping and has a personal design mantra: happy, healthy designers and developers working and playing together to create beautiful, inspirational products.
Sara loves to talk about big ideas, changing everything, breaking your toys, throwing away your designs and capturing new ideas. Sara reads everything she can get her hands on and prides herself in being an armchair social and cognitive scientist and researcher.
Academically, she is trained as a technologist and visual designer, with a BS in Computer Graphics Technology, from Purdue University.
Kyle McDonald works with sounds and codes, exploring translation, contextualization, and similarity. With a background in philosophy and computer science, he strives to integrate intricate processes and structures with accessible, playful realizations that often have a do-it-yourself, open-source aesthetic.
Kyle is a regular contributor to open-source arts-engineering initiatives such as OpenFrameworks, having developed a number of extensions which provide connectivity to powerful image processing and computer vision libraries.
For the past few years, Kyle has applied these techniques to problems in 3D scene capture, first using structured light techniques, and later with the Microsoft Kinect sensor. He is currently wrapping up his work from his Guest Researcher residency at the Yamaguchi Center for Arts and Media, Japan.
Julian Oliver is a New Zealander, Critical Engineer and artist based in Berlin. His projects and the occasional paper have been presented at many museums, international electronic-art events and conferences, including the Tate Modern, Transmediale, Ars Electronica, FILE and the Japan Media Arts Festival. Julian's work has received several awards, most notably the Golden Nica at Ars Electronica for 'Newstweek', a collaborative project with studio partner Danja Vasiliev.Julian has given numerous workshops and master classes in software art, augmented reality, creative hacking, data forensics, computer networking, object-oriented programming for artists, virtual architecture, artistic game-development, information visualisation, UNIX/Linux and open source development practices worldwide. He is a long-time advocate of the use of free software in artistic production, distribution and education.julianoliver.com @julian0liver
Since the early 1980s, Joachim Sauter has been working as a media artist and designer. From the beginning, he has focussed on digital technologies and is experimenting how they can be used to express content, form, and narration.
Fuelled by this interest, he founded ART+COM in 1988 together with other artists, designers, scientists and technologists. Their goal was to practically research this new up-and-coming medium in the realm of art and design.
Until now, he is leading this interdisciplinary group. In the course of his work he was invited to participate on many exhibitions. Since 1991 he is full professor for "New Media Art and Design" at the 'University of the Arts' Berlin and since 2001 adjunct professor at UCLA, Los Angeles.
Karsten Schmidt (aka toxi) is a London based computational designer merging code, design, art & craft skills. Starting in the deep end of the 8-bit demo scene, for the past 2 decades he's been adopting a trans-disciplinary way of working and been laterally involved in a wide range of digital disciplines.
With his studio PostSpectacular, he is actively exploring possibilities at the intersection of design, art, software development and education and applying these in a variety of fields.
Karsten’s design approach is based on treating ideas as software at the heart, which in turn informs all other facets of each project.
He's been an early contributor to the Processing.org project and to various books about programming and graphic design, and his work has been featured in the press and exhibited internationally, including the MoMA, New York and Victoria and Albert Museum, London.
Moritz Stefaner works as a “truth and beauty operator” on the crossroads of data visualization, information aesthetics and user interface design.
With a background in Cognitive Science and Interface Design, his work beautifully balances analytical and aesthetic aspects in mapping abstract and complex phenomena. He is especially interested in the visualization of large–scale human activity.
In the past, he has helped clients like the OECD, the World Economic Forum, Skype, dpa, FIFA, and Max Planck Research Society to find insights and beauty in large data sets.
He has co-authored books for publishers like O’Reilly and Springer and has spoken and lectured on numerous occasions on the topic of information visualization.
Marius Watz (NO) is an artist working with visual abstraction through generative software processes. His work is concerned with the synthesis of form as the product of parametric behaviors. He is known for his hard-edged geometries and vivid colors, as well as his lectures on computational aesthetics.